
Playing Systems On, Redouble for the Minors and More
Bare/Savage method
presented by Mike Savage
When they double your 1NT for penalty and you have reason to believe they may be right and you have a
hand that may have a better place to play, hoping escape the double here are some ways to help you
find it.
1NT
Dbl (penalty): Basic
run-outs to the two-level by responder with a weak hand
and
more (in green).
Rdbl = Run-out to
clubs
or diamonds. Opener must bid 2C and responder will pass or correct to 2D.
2C = Garbage Stayman: after a 2D response & responder now bids 2H, opener must pass or bid 2S.
2D = Transfer to hearts.
2H = Transfer to spades.
2NT = A weak five-five or longer two-suiter with the
minors.
2S = At least mildly invitational with 5-5 or longer in the minors.
Responses
to 2S: 2NT = Interest in a minor game & asks responder to bid his short suit.
3C/3D = To play,
showing openers
minor of choice with a minimum.
3H/3S = Cue-bid showing game interest and a fit in at least one minor.
3C/3D = Invitational or
better Major 2-suiter and the minor
bid is a stiff or a void (self-splinter).
3H/3S = Invitational or
better Minor 2-suiter and the major bid is a stiff or a void (self-splinter).
1NT Dbl P P: Basic
run-outs
to
the
two-level
by
opener (not
often
used
as
opener
usually
elects
to
pass).
Rdbl = Shows a
unknown 5-card suit, doubt about making 1NT and suggests that responder bid 2C.
Pass = Shows a good 6, 7-8 HCP and confidence that 1NT
doubled will make.
2C = Bid with any lesser
hand. Opener will pass 2C or correct to his long suit.
2C
= Shows four clubs and another higher-ranking four-card suit (usually only with good suits).
2D = Shows four diamonds and another higher-ranking 4-card
suit
(usually only with good suits).
2H =
Shows four hearts and four spades (with poor suits, it may be best to just pass and
pray!).
Responses:
Responder should pass as soon as a 4-3 fit is found unless it is 100% there is
a 4-4 fit.
However if the
4-3 fit is doubled, responder may chose to try and find a higher 4-4 fit.
Playing these run-outs after 1NT-Dbl (penalty), here are suggested
guidelines for when and how to use them:
Both Majors:
1. With a very weak
2-suiter in the majors (4-4. 5-4, 5-5, etc) you simply bid 2C and if opener
responds 2D,
you bid 2H (Garbage Stayman
style) and partner picks his longest major or if they are equal, he bids 2S.
2. With a weak major 5-5+ two-suiter and one is much stronger,
transfer to that major (especially if hearts).
3. With a mildly invitational
five-five or longer major two-suiter, you can transfer to hearts and
then bid 2S.
4. With a strongly invitational or better major 2-suiter, bid 3C/3D as a self-splinter (showing a stiff or void).
5. With a good enough 5-5, 6-5, 6-6 major 2-suiter, bid 2H (transfer to spades) and then over 2S, jump to 4H.
Both Minors:
1. With a weak 5-5+
minor 2-suiter (willing to play at the 3-level) bid 2NT & pass partner's choice of minor.
2. With a weak minor 2-suiter,
you could
also Rdbl to one of them at the 2-level,
especially
if much stronger.
3. With a mildly invitational or better minor 2-suiter, bid 2S (asks opener to
bid his longer or if equal, best
minor) and over a 3C/3D response pass unless game is still possible (3H & 3S now would show shortness).
4. With a strongly invitational or better minor 2-suiter, jump to 3H or 3S showing a stiff or void in the suit bid.
A Major and a Minor:
1. With
a weak hand, if both suits are equal in strength or with a stronger
minor, Rdbl to the minor and if
you get doubled again, you could bid the major. If the major is much better, directly transfer to the major.
2.
With equal strength suits (+/-) & values to play at the 3-level, transfer to the major and
then bid the minor.
3.
With two good suits
and strength to play at the 4-level,
transfer to the major and then bid four of the minor.