Rebids by Opener and Responder
after New Minor
Suggested Partnership
Continuations after New Minor presented by Mike Savage
1D-1S 1NT-2H: Opener is expected to pass or correct but could bid 3H with a fit and a supermax
1D-1S 1NT-3C: Shows a weak hand with four spades and six clubs and is to play
1D-1S 1NT-3H: Forcing with at least five-five in the majors
New Minor:
1D-1S 1NT-2C: Invitational or better with five spades, five spades and four hearts, six spades
and four hearts or forcing with a diamond fit with no specific major lengths
2D = Minimum w/o 3 spades or 4 hearts, may
have 4 diamonds & doesn’t like
NT
2nd choice: Shows 5 diamonds, passable (then 2NT is catch-all w/o 3 spades)
2H = Invitational with five-five or six-five in the majors
2S = To play with a minimum and 5 good or 6 spades (may have 4 hearts)
2NT = Mildly invitational with a hand that looks right to play in notrump
3C = Forcing with at least five-five in the blacks
3D = Forcing with 4 or more diamonds (necessary to set diamonds as trumps)
3H = Splinter raise of diamonds (always with a stiff if 4H shows a void)
3S = Forcing with six or more spades and slam interest
3NT = Shows game values with five spades (may have four hearts)
4C
= Splinter raise of diamonds
4D = RKC for diamonds
4H = Splinter raise of diamonds with a void (could be Exclusion instead)
4S = To play with six spades and usually four hearts
4NT = Natural and invitational
2H = Shows a minimum with four hearts and may have three spades
2S = To play with a minimum New Minor hand with five good or 6 spades
2NT = Invitational with five spades and a hand suitable to play in notrump
3C = Forcing with at least five-five in the blacks
3D = Forcing with 4 or more diamonds (necessary to set diamonds as trumps)
3H = Invitational with at least five spades and four hearts – pass or bid 4H
3S = Forcing with six spades and slam interest.
3NT = Shows game values and five spades
4C = Splinter raise of hearts
4D
= Splinter raise of hearts
4H = To play
4S
= To play – perhaps interested in 6S if opener had super-accepted spades
4NT = RKC for hearts
2S = Shows a minimum with three spades and without four hearts
2NT = Invitational, balanced with five spades – usually 5-3-2-3
3C = Forcing with at least five-five in the blacks
3D = Forcing with 4 or more diamonds (necessary to set diamonds as trumps)
3H = Forcing with at least five-five in the majors
3S = Invitational with very close to game going values
3NT = Choice of games with a balanced hand (probably two diamonds)
4C = Splinter, showing shortness in clubs and slam interest
4D = Splinter showing shortness in diamonds and slam interest
4H
= Splinter, showing shortness in hearts (may have four clubs)
4S = To play
4NT = RKC for spades
2NT = Shows a full minimum opener w/o 3 spades or 4 hearts and likes notrump
1D-1H 1NT-3C: Shows a weak hand with four hearts and six clubs and is to play
1D-1H 1NT-2S: Game forcing with five hearts and four spades and weakness in the minors.
1D-1H 1NT-3S:
Forcing with six hearts and five spades
New Minor:
1D-1H 1NT-2C: Invitational or better with at least five hearts or forcing with a diamond fit
2D = Minimum w/o 3 hearts, may only have 4 diamonds & doesn’t like notrump
2nd choice: Shows 5 diamonds, passable (then 2NT is catch-all w/o 3 hearts)
2H = To play with a minimum New Minor hand and 5 good or 6 hearts
2S
= Artificial - maybe showing a 2NT rebid without spade strength
2NT = Mildly invitational with a hand that looks right to play in notrump
3C = Forcing with at least five-five in hearts and clubs
3D = Forcing with diamond support (necessary to set diamonds as trumps)
3H = Forcing, at least 6 hearts and slam interest opposite the right minimum
3S
= Splinter raise of diamonds (always with a stiff if 4S shows a void)
3NT = Shows game values, five hearts and is balanced or semi-balanced
4C = Splinter raise of diamonds
4D = RKC in diamonds
4H = To play
4S = Splinter raise of diamonds with a void (could be Exclusion instead)
4NT = Natural and invitational
2H = Shows a minimum with three hearts and denies four spades
2S = Invitational, balanced with five hearts and four spades or spade values
2NT = Invitational, balanced with five hearts – usually 3-5-2-3
3C = Forcing with at least five-five in hearts and clubs
3D – Forcing with 4+ diamonds (necessary to set diamonds as trumps)
3H = Forcing with slam interest opposite the right minimum
3S = Forcing diamond raise & shortness (if always a stiff, 4S shows a void)
3NT = Choice of games with a balanced hand (probably has two diamonds)
4C = Splinter raise of diamonds
4D = RKC for diamonds
4S = Splinter raise of diamonds with a void (could be Exclusion instead)
4NT = RKC for hearts
2S = Shows a 2NT rebid without a spade stop and may be a minimum
2NT = Minimum with at least one spade stopper as dummy.
3C = Forcing with at least five-five in the spades and clubs
3D = Forcing with 4+ diamonds (necessary to set diamonds as
trumps)
3H = Forcing with six hearts and slam interest
3S
= Splinter raise of diamonds (if must be a stiff, 4S shows a void)
3NT = Natural, to play with stoppers and no slam interest
4C = Splinter raise of diamonds
4D = RKC for diamonds
4H = To play
4S = Splinter raise of diamonds with a void (could be Exclusion instead)
4NT = Natural and invitational
2NT = Shows a full minimum opener w/o three hearts and likes notrump
Continuations by opener and responder after opening 1C should be basically the same, just adjusted to reflect that partner opened 1C instead of 1D. For instance after opening 1C, over New Minor w/o three of responder’s major or four in the other, opener must rebid 2NT on all minimums.
11H-1S 1NT – You have two choices here if you play New Minor – 2C and 2D. These are the two possibilities: Use 2C as the default New Minor whenever you are 3-3 in the minors and thus bidding 2D shows a (usually weak) 4-card suit or with 3-3 in the minors always bid your stronger minor.
The advantages of making 2C the default New Minor is bidding 2D always shows a 4-card suit. It also allows opener to bid an artificial 2D over 2C when he doesn’t like notrump very much and usually has honor doubleton in responder’s major & prefers to play in it – but only has two of them.
IMHO the advantages of playing 2C as the default New Minor choice when you are three-three are stronger than just bidding your stronger minor - so I will proceed under that assumption and that
your partnership plays 1H-1S 1NT-3C shows a weak hand with four hearts, six clubs and is to play.
New Minor
1H-1S 1NT-2C = The default New Minor & is bid with any 3-3 in the minors or with four or more
2D = A minimum, denies 3 spades and is looking to play in a 5-2 major fit
2H = To play with a minimum and either 3 hearts or honor doubleton
2S = To play with five good spades or a minimum with six
2NT = Mildly invitational with a hand suitable to play in notrump
3C = Forcing with at least five-five in spades and clubs
3H = Forcing with three hearts and five spades (may have slam interest)
3S = Forcing and may have slam interest
3NT = To play with opening values, balanced with five spades
4C & 4D = Splinter raises of hearts
4NT = Natural and invitational with
five spades (rare)
2H = A minimum, denies three spades and has a good five-card heart suit
See above for responses after 2H
2S = A minimum opener with three spades
2NT = Strongly invitational with a balanced hand
3C & 3D = Help suit game tries
3H = Forcing with three hearts and five spades (may have slam interest)
3S = Forcing and may have slam interest
3NT = To play
4C & 4D = Splinter raises of spades
4NT = RKC for spades
2NT = A full minimum, denies three spades and wants to play in notrump
See 2D above for responses (3C thru 3NT)
4C & 4D = Splinters with spades (?) presumed to be trumps
4NT = Natural and invitational
3S = Shows a maximum (or a very good non-minimum) with three spades
3NT = Choice of games with a balanced hand and good minor stoppers
4C&4D = Cue bids
4H = Also a cue-bid since spades have been agreed-upon
4NT = RKC for spades
3NT = Shows a maximum 1NT rebid and denies three spades
4C = Shows at least five-five in spades and clubs with slam interest
4H = Shows 3-card heart support along with 5 spades and slam interest
4NT = RKC for spades but may be planning to play notrump
1H-1S-1NT-2D = The responses when 2D is New Minor are the same as when 2C is New Minor, adjusted slightly. But when 2D is New Minor and you don’t have three spades, these are your choices: 2H with a good suit or 2NT (but if you really hate 2NT, some might bid 2S on honor dbltn).
Entries highlighted in blue are ones that are important to discuss and agree upon in your partnership