
What? When? With What? How?
By Mike Savage
What are
Help-Suit Game Tries?
Help-suit game tries are made after a simple major suit raise by responder or after
a major suit response to an opening bid and a raise to two by opener. Classically they are a try for game by bidding a 3 or 4-card side
suit with at least one high honor, looking for a filling high honor or two from
partner. Some partnerships play that “help-suit” game tries can also be made
with side suits that have no honors at all – looking for primary strength or
shortness and four trumps. Your partnership needs to decide whether to use
strictly classic help-suit game tries or to also make help-suit game tries in
suits with no honors - otherwise there will be times when you won’t know
if you should accept your partner’s game try
or not. My personal preference is to make help-suit game tries in suits with no honors at all up thru having as much as AQx
in the help-suit – but this requires delicate bidding judgment by my partners J.
When
should you make one?
A help-suit game try by opener shows
a strong hand, typically with a very good 15 to a poor 18 HCP or even less if
you have a 5-5 two-suiter, looking for help in a particular suit. A help-suit
game try by responder typically shows a hand of around 9-12 HCP with
chances for game if opener has help in responder’s side suit. It should be used
somewhat rarely – only when you want your partner to focus on his
holding in a particular suit, using that as the primary factor in his
decision to accept game or not.
Can opener make a help-suit game try in the
other major with only a 3-card suit or should that be reserved for trying to
find and play in a 4-4 fit rather than the 5-3 or 5-4 fit in opener’s major?
Your partnership must make that decision, although the latter might be
best. However with appropriate rebid agreements, opener could bid the other major with a 3 or a 4-card suit and, if needed later, clarify which.
Here are examples of some hands that
qualify for help-suit game tries by opener: AQ10xx x AKxx Kxx (1S-2S: 3C), xx A109xxx AJ9x A (1H-2H: 3D),
AKQxx, Ax, x, xxxxx (1S-2S: 3C), by responder: Kx QJ10xx Kxxx xx (1C-1H-2H: 3D),
KQxxx QJxx Jxx x (1D-1S-2S: 3H) and KQxxx Kx x xxxxx (1D-1S-2S: 3C). Avoid making “help-suit” game tries with 0 or 1-loser suits unless
it’s really a slam try.
With What
should you accept one?
If your partnership plays classical
help-suit game tries, showing a major honor third or better, then you should accept with A, K, Q or better as well as a hand with a
singleton and four trumps, both
with a hand you will not be embarrassed to put down as dummy. If you play
omnibus help-suit game tries that include making one with three, four or
5-small in the suit, then you still will want to accept with a stiff (or
dbltn?) and four trumps but with honors, you may only want to accept with the
ace, king or better. With Qxx in the suit, make a below game counter try if you can and if you can’t, accept with a
maximum.
How
should you accept one?
Most of the time it will be a close
decision to accept partner’s game try or not - or it will be a routine
acceptance and you will jump to four of the agreed-upon trump suit. However if
your partner’s help-suit game try made you fall in love with your hand, cue-bid
on your way to game. More specifically, your partnership might agree that a
jump to game denies the ace of the help-suit or any other side suit as
you would cue-bid any side-suit ace on the way to game if you are accepting
partner’s game try.
This agreement would be of
great help if it turned out that partner’s putative game try was actually a
probe for slam! The advance cue-bid – or the lack thereof – will greatly help
your partner in deciding to pursue his quest for slam or not (in the rare instances
that he has such a hand). Hopefully these guidelines will be helpful to your
partnership in getting to and avoiding close games and even slams!